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Oliver D. Bernuetz's Regions - Balazar and the Elder Wilds - Background and History


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The land of Balazar is a wild, mostly untamed land to the northwest of Dragons Pass where the residents live a life that (they believe) would be recognized by their oldest ancestors. Most of the Balazarings live in small social units called hearths that are grouped together into clans which are parts of larger clans that are ostensibly allied with one of three citadels. More "advanced" Balazarings live in one of three neolithic Citadels built by the regions eponymous ancestor, Balazar.

For the most part events in the region happened pretty much as described in GM up to the 11th century. When Balazar unified the clans in the 1080's more conservative elements among the clans refused to adopt the ways of this foreigner. Balazar helped these clans to settle in the Elder Wilds, primarily in the area just to the north of the Elf Sea. These clans retained the name of Votanki and see themselves as the true heirs of Votank. Due to their small numbers they still must maintain some connections to the Balazaring clans to prevent too much inbreeding. The major unusual activity occupying the Balazarings these days are the The Boar Wars.

The following list of historical events for the Balazar/Elder Wilds region are for the most part taken from Griffin Mountain. Sources for other events are as indicated. Events in italics identify events unique to my Balazar. Any notes I've added are also in italics. Thanks go to Peter Metcalfe and his excellent timeline for the region for pointing out additional events I'd missed.

Note: Up to the Second Age the entire region now known as Balazar and the Elder Wilds was known as the Elder Wilds.

Another Note: All dates given in Solar Time.

Yet Another Note: The Balazarings/Votanki for the most part do not measure time in Solar Time, rather they date events to the reigns of their local kings (e.g. in year such and such of so and so's reign) or to the name of one of their personal ancestors (why, that happened when Grandpa Burt was 34). This makes it very difficult for outsiders to co-ordinate Balazaring dates with other time keeping systems. Of course the Yemalio priesthood does use Solar Time for their (hah!) records but they don't use it outside their temples. Any events more than 200 years or so before the present are pretty much mythical to Balzarings.

Before Time Votank leads his people from the darkness and teaches them his way. (Balazaring belief).
At the Dawning  "The region was dotted with clumps of gaunt trees where lonely elves huddled in bitter defense. Human families skulked in the shadows, seeking stark fare to eke out their miserable lives. Dwarves were buttressed in Greatway, but their interests had been in Dragon Pass and they sent few patrols to this region. Only troll warparties stalked the land in strength, crossing the cold mountains from Dagori Ingarth to fulfill their pledge to fight and destroy chaos everyplace." [GM p. 6] 
After the Dawning "The ascent of the sun and the passage of the Lightbringers quickly brought back the old life to the land, and the ancient scrub woods blossemed into lush forests nearly as rich as the virgin woods which had once been there. Elves even planted some Great Trees of Shanassee in their strongholds. Game returned too, and the human hunters grew stronger." [GM p. 6] "During that time there was no fight between ancient races, for they still remembered their mutual struggle against chaos. [GM p. 6] Ambassadors from the First Council entered the region and were quickly accepted. "... for generations the region lived in peace and grew to health. The elves sailed their lake and rivers, carrying dwarf goods northward after being boated down the Dwerrow River. Trolls continued their gustatory control of the dinosaurs and dragonewts settled several colonies. Humans hunted to their bellies' delight as animal herds grew, engaging in a silent struggle with trees for the good of the plains." [GM p. 6]
78   The Council of All Races in the Elder Wilds joins the World Council of Friends [Broken Council Guidebook] 
178 An otherwise unknown Votanki was famous enough to participate in the Contest for Uleria's Necklace.
200 Many Balazarings move to Dorastor to be with the World Council.of Friends. The region continues its long period of peace. 
375-450  Elves and humans war on the trolls. With Broken Council aid the trolls are expelled from the Elder Wilds. Elves and humans join in the fight against Arkat. Trolls raid from Dagori Inkarth. 
??? Battle of Travelling Stone. Elder Wild elves almost wiped out in battle. 
450- ???  Arkat aids trolls in Elder Wilds. Elves on defensive.
450-700   Non-humans (trolls, dwarves, elves and dragonewts) war in Elder Wilds. Humans gain by carefully playing one side off against the other. 
717  Redlands army moves through Elder Wilds on its way to plunder Dragon Pass, disrupting the herds and causing great hunger among the tribes, stealing and killing as they went. (This is one of the reasons for the traditional Votanki dislike of the north).  
718 Westernmost Votanki clans spotted the returning army and the chiefs quickly gathered the clans at Highbridge. A few dragonwets and trolls joined them in order to recapture their ancestral treasures stolen by the army from Dragon Pass. The Votanki and their allied attacked the army while it was split in two by Highbridge and killed many of the invaders. The survivors fled without their plunder. The non-humans took their treasures and goods back, the rest was divided among the victors and items of great note were set aside to be returned to Dragon Pass.
720 King Hargaard Silverfist returns some of the plunder stolen by the Pentans from Dragon Pass to the Empire of the Wyrms Friends. This leads to growing relations between the Votanki and the EWF.
721 Envoys from the EWF travelled to the Elder Wilds to solicit support. EWF lends Imperial dragonewt forces to drive trolls and dwarves from Votankiland. Just another example of Votanki wishy-washiness when it comes to non-humans.
747  Uz invade Greatway, the dwarven citadel achieving great success. They also burn the forests in the area now known as Dangerground. [GM p. 7]
Late eight hundreds Votanki play non-humans off against each other by making rotating alliances of convenience. (This is part of the origin of the traditional antipathy between the Votanki and their non-human neighbours).
890 Elves of the Elder Wilds withdraw from EWF. They raid the EWF with a large force which escapes unharmed.
10th and 11th centuries  Votanki struggle to free themselves from domination by the Empire of the Wyrms Friends. Many outsiders enter Votanki lands during this century trying to carve out kingdoms for themselves but fail until Balazar arrives with his followers. 
1042 EWF destroyed.
1040's  Humans hard pressed in Votankiland by non-human raids.
1080's Balazar enters Votanki lands (1082). Within five years he has become leader of all the tribes (1087). After two years he is proclaimed king of all the region which is renamed in his honour (1089). Balazar attempts to impose many changes on the traditional Votanki lifestyle (especially the construction of the citadels and the introductions of animal husbandry and the worship of Yemalio). This results in a conservative backlash by elements (especially among some of the traditional religious leaders, the sinwists) who proclaim a return to "traditional" Votanki beliefs and refuse to join Balazar's kingdom. Balazar decides to allow them to leave the area rather than forcing intercine warfare. He persuades the Aldryami of the Elder Wilds to allow the Votanki to settle on the north shore of the Elf Sea. Balazar's diplomatic skills and his membership in the cult of Yemalio helps persuade the Votanki as does their agreement to swear the Big Vow. Balazar lends the elves his military strength on a season of raiding as well to help weaken the trolls. With this the Votanki pass out of mainstream Balazaring history.  
1120 Dragonkill War.  Balazar and all of followers who joined the True Golden Horde are killed. His sons (and daughter if the Dykenee are to be believed) once they reach their majority argue and divide the kingdom between themselves. 
1250  Trio of giants begin ravaging travelers near Dykene. The king of Dykene is slain in combat with them and the citadel itself is destroyed. 
1300's Refugees from the expansion of the Lunar Empire begin entering Balazar. Many of these just pass through, though many others raise bands of hunters as raiders for more civilized lands. 
1362 Battle of the Falling Hills results in Tarshite victory over the Lunar Empire. Balazarings make up a large part of Tarshite army. This cuts off the flow of refugees into Balazar as they go to Tarsh instead. [GM and King of Sartar (KoS]
~1374? Remnants of the Opili and allied nations of horse nomads ambushed by united Balazaring Kings.
15th and first half of the 16th centuries Balazarings keep to themselves mostly. The odd restless tribesman (or woman) leaves home to fight as a skirmisher for foreign rulers but most tribal leaders keep their warriors close to home. 
1440-1490 Balazarings raid Tarsh during this period of great unrest there.
1526-1564  Vizkinni clan rule Elkoi. Last and greatest of the Vizkinni clan, Partobas the Bold is very successful in raids on Lunar Tarsh and the other neighbouring Lunar provinces. 
Between 1555-1564  King Iertand Vizkinni of Elkoi slain by Phargentes, King of Tarsh. [KoS] (My guess at a date would be 1560, halfway through the period. This gives Partobas time to be the "greatest of the line." Peter suggested that he was either Partobas' father or uncle. I like uncle so I'm going with that one).
1564 Small Lunar forces captures Elkoi, kills Partobas, stick his head on a spike and sells his relatives into slavery.   Bykotus, a loyal hunter is installed by the the Lunars as the new king and a small garrison is established there.
1580 Grandfather of Skilfil Heartpiercer starts rebuilding Dykene with dwarven help. 
1603? Nobody-won-war between Trilus and Dykene. (Said to have occured a generation before the present date under King Skilfil's father. Since I've arbitrarily set the campaign start date as 1618, using a generation of 15 years 1603 works for me).
1607 Praxians raid Balazar. (My take on this is that they attacked Elkoi and were easily repulsed despite the relatively small garrison. After that they wandered around a bit in Balazar raiding but eventually tired of the poor pickings and left). [Different Worlds #28]
1608 Yalaring Monsterslayer conquers Trilus, killing Feobald the Cleanser last of the Gadaringer dynasty. (The name of the last Gadaringer is from Troll Gods thanks to Peter).
1615 Red and white boars uncovered near Trilus
1616  Boars captured by Yalaring Monsterslayer and Skilfil Heartpiercer.
1617 First of the Boar Wars.
1618 The present.
1618 Earth Season : a party of adventurers foils Lunar attempts to further introduce agriculture into Balazar.

Tusk Riders destroy Tak's Mound, tribal hearth allied to Dykene.  Party of adventurers wipes Tusk Riders out.

This page last updated February 22, 2000

This page last updated September 06, 2000


Last updated January 03, 2017


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Email me at bernuetz@mymts.net

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