Oliver D. Bernuetz's Regions - Sartar - Making of the Storm Tribe Hero Quest Back to my home page Back to regions Back to Sartar The myth behind this hero quest is of course The Making of the Storm Tribe. This is a very important myth to the Orlanthi and this quest is quite often performed. Requirements Since there are so many reasons for performing this quest the requirements can vary greatly. The base requirement is knowledge of the myth. It can be performed alone or in a group but the would be quester needs a far bit of support to perform it. Reasons to Perform the Quest There are quite a few reasons to perform this quest. The major ones are : 1) Improve the mood of the tribe. Outline of the Quest The Making of the Storm Tribe has eight stations. 1. Crossing to the Other Side Station 1. Crossing to the Other Side With the support of the clan and using your mythology of Orlanth skill you pass into the other world to Orlanth's Hall where you meet Ernalda. There you feel restless because the Emperor is strong and denies you your proper place in the world. Ernalda tells you that the Emperors advantage over Orlanth is his tribe, so if you are to challenge the Emperor, you must also make a tribe. As you wander considering Ernaldas words you meet the Doubting Wheel. It tells you not to make a tribe. "If you put yourself above all others, you will be just as bad as the Emperor. The people will expect you to tell them what to do, and in so doing they will steal your own freedom, which is the thing you value most." What do you do? Station 3. Fighting the Plant Tribe So you wander again, until you finds Yinkin, who is head of the Cat Clan. Yinkin says, "My clan is badly pressed by the Plant Tribe, which fights us for our hunting ground. If you will fight them and beat them. I will join your tribe." You face the Plant Tribe champions, Rustling Veins and Sharp Green. What do you do? Station 4. Freeing the Knowing God You find the Knowing God who is head of the Marks On Barks Clan. The Knowing God is trapped inside a Great Cube. He says that the Stone Tribe imprisoned him, because he tried to make new knowledge about them, and the Stone Tribe hates new things. What do you do? Station 5. Persuading Vadrus to Join You finds Vadrus, head of the Hurts Everything Clan. He wants to go off and fight the Blue Tribe but you persuade him to join the tribe instead. clan so that he would have a new way to punish Yinkin (as long as Yinkin isnt at the moot). What do you do? Station 6. Collecting Another Tribe Orlanth collected other clans on his journeys. Some of them we remember today. Others later left the Tribe, or caused trouble like Vadrus Hurt Everything Clan. And others we have forgotten completely. At this station your goal is to collect another clan. The possibilities are vast as many different gods and goddesses where part of Orlanth's Storm Tribe at one time or another. The Narrator can pick any deity you choose for this part of the quest or choose one from the following list :
There are many possibilities. the object is to promise the god or goddess something that will make them want to join the Storm Tribe. It can of course contradict or conflict with something you've already promised someone else. What do you do? Everyone is angry because of all the promises you have made. No one wants to stay. What do you do? (The obivous answer is to wait for Ernalda to bring her gifts forward). "She brought him the Chest of Torcs, with which he could gift the clan leaders. She brought the Hall of Understanding, where people could settle their differences by talking then out. She gave him the Crown of Authority, which made people respect his sacral powers and pledge allegiance to him. Most of the clans agreed to make the tribe, but there were still some who were stubborn." Station 8. Fighting the Night Tribe "Then warriors from the Night Clan came and attacked the quarreling clans, and everyone banded together to fight these hungry enemies. They saw that the night warriors could have destroyed any one clan, but could not destroy all of the clans massed together. The last of the troublemakers settled down, and named Orlanth their king, and so Orlanth made the Storm Ring to govern the new tribe." The Making of the Storm Tribe Hero Quest Stations
This page last modified October 20, 2000 Last updated August 28, 2017 Glorantha is a trademark of Chaosium, Inc. Gloranthan material on this page is copyright ©1997-2016 by Oliver D. Bernuetz or by the author specifically mentioned on an individual page. Glorantha is the creation of Greg Stafford, and is used with his permission. Email me at bernuetz@mymts.net
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