Back to Oliver's Web Site
Back to LodrilandNote: The use of the names of actual
indigenous peoples in this write-up is not intended to be in any way disrespectful.
The Rangini are a people immersed in sadness. Once proud nomads who eked a harsh but
rewarding life following herds of reindeer along the skirts of the Glacier they are now
trapped in Lodriland along with the Lodrili. Their people had been fleeing the speedy
expansion of the Glacier, heading south as fast as their reindeer drawn sleighs could
move, with an appalling loss of life, when they encountered the city of Badrul just as
Lodril had sent his mighty, fiery spear to throw the lava back. They made the mistake of
resting near the lava so they could catch their breath and were horrified to discover
themselves trapped in the ice dome of Lodriland like the Lodrili. The two groups came to
an understanding of sorts, tilted much more in the favour of the Lodrili than the Rangini,
and this is where they have been stuck ever since.
The Rangini are animists worshipping their own tradition, the Spirit Twins, Tarandus and
Sami. Together the Spirit Twins created the world. They are brother (Tarandus) and sister
(Sami) and each has three heads. Each head represents a different life stage among the
Rangini.
Matchki (Shamanic
Tradition)
The Hidden Head
Matchki is the hidden head of the Spirit Twins. Said to belong to either of the Twins in
turn or to neither Matchki teaches the Rangini how to be shamans. The shamans are the
spiritual leaders of the Rangini.
Entry Requirements : Must be a member of the tradition and have the secret shaman
head.
Abilities : Matchki Practice Knowledge, Follower of Matchki, Open Spirit World,
Spirit Face.
Virtues : Stern, Love the People, Impartial.
Practice Spirits :
Spirits Element Spirits Fire 15 to 10W, Wind 15 to 10W, Earth 15 to 10W,
Bone 15 to 10W.
Fetishes : Matchki shamans make all their fetishes from various parts of the
reindeer. Some special fetishes are made from human parts.
Secret : Matchki fetches always take the form of an additional head.
Shamanic Abilities : Shamanic Escape, Spirit World Travel.
Other Side: The other side is the Great Tundra where followers of Two Spirits
Tradition go after death to join the people and herds of reindeer that skirt the edges of
Valinds Glacier there. There they lead the same life that they led before being
trapped in Lodriland.
Disadvantages: Followers of Matchki cannot use ice or cold spirits.
Tarandus
Reindeer Lord
Tarandus is the Lord of the Reindeer, whose mighty spirit herds migrations created
the world the Rangini live in. His three heads are known as Nenet, Rangifer and Chukchi.
Tarandus is all three of his heads at once as the herd is nothing without its components.
As male Rangini pass through the various stages they can keep any special spirits they
received at the previous stage.
Entry Requirements: Must be a male member of the tribe.
Abilities: Tarandus Practice Knowledge, Spirit Face.
Practice Spirits:
Reindeer Spirits - Endure Cold 10 to 10W, Run on Ice 15 to 5W, Endurance
15 to 5W, Run Fast 10 to 1W2, Gather Does 20, Leaping 15 to 5W, Cross River 18.
Man Spirits - Virility 20, Sharpen Weapon 15 to 5W, Whirlwind Fight 10 to
10W,
Spirit Ally:
Charms and Fetishes: Fetishes and charms are made from reindeer parts.
Other Side: The other side is the Great Tundra where followers of Two Spirits
Tradition go after death to join the people and herds of reindeer that skirt the edges of
Valinds Glacier there. There they lead the same life that they led before being
trapped in Lodriland.
Disadvantages: Cannot use ice or cold spirits.
Secret: Become the Reindeer. People who have attained the secret can take on the
form of a reindeer.
Nenet
The Calf
Nenet is the spirit of youth. His followers are youth from just past the age of initiation
(14 or so) until marriage. Followers of Nenet help with others reindeer herds and
try to gather as many of their own deer as they can in order to be able to support a
family. Note that in rare cases Rangini males sometimes stay in Nenet for their entire
lives.
Entry Requirements: Be an initiated male.
Abilities: Follower of Nenet.
Virtues: Obedient, Patient, Cautious.
Practice Spirits:
Hunting Spirits Archery 19, Escape 18, See Hidden Tracks 15, Hide
in Snow 20.
Reindeer Spirits Drive Sleigh 2W, Heal Reindeer 17, Drive Quietly
16
Disadvantages: Followers of Nenet are not able to marry until they have earned a
large enough herd of their own to support a family.
Rangifer
The Bull
Rangifer is the spirit followed by husbands, hunters and warriors.
Entry Requirements: Be an initiated male who is considered to be have enough
resources to support a family. Followers are the herders, warriors and hunters among the
Rangini. Many male Rangini stop their progress here.
Abilities: Follower of Rangifer.
Virtues: Bold, Patient, Brave.
Practice Spirits:
War Spirits Strength 16 to 10W, Jump on Ice 15 to 2W, Resist Fear
10 to 10W.
Weapon Spirits Sharpen Edge 11 to 2W, Shield 9 to 2W, Protect Skin
10 to 10W
Husband Spirits Listen to Wife 19, Protect Family 10 to 10W, Keep
Warm 2W.
Disadvantages: None in particular.
Chukchi
The Herd Leader
Chukchi is the spirit followed by those who would lead the herd.
Entry Requirements: Be an initiated male.
Abilities: Follower of Chukchi.
Virtues: Stern, Fatherly, Patient, Think of Others
Practice Spirits:
Leadership Spirits Commanding Bellow 19, Voices Carry 5 to 5W,
Convincing Speech 10 to 10W, Look At Me 7W
Disadvantages: Followers of Chukchi must put the tribe before everything else.
Sami
Moss Lady
Sami is the daughter of the Earth and because of her association with reindeer moss became
much beloved by Tarandus. Her three heads are known as Nulliak, Cladina, and Arbus.
Entry Requirements: Must be a female member of the tribe.
Abilities: Sami Practice Knowledge, Spirit Face.
Practice Spirits:
Reindeer Spirits - Endure Cold 10 to 10W, Run on Ice 15 to 5W, Endurance
15 to 5W, Run Fast 10 to 1W2, Leaping 15 to 5W, Cross River 18.
Woman Spirits Tempt Male 5W, Light Fire 19, Gather Herd 15 to 5W.
Spirit Ally:
Charms and Fetishes: Fetishes and charms are made from reindeer parts.
Other Side: The other side is the Great Tundra where followers of Two Spirits
Tradition go after death to join the people and herds of reindeer that skirt the edges of
Valinds Glacier there. There they lead the same life that they led before being
trapped in Lodriland.
Disadvantages: Cannot use ice or cold spirits.
Secret: Become the Reindeer. People who have attained the secret can take on the
form of a reindeer.
Nulliak
The Calf
Nulliak is the spirit of youth. Her followers are youth from just past the age of
initiation (14 or so) until marriage. Followers of Nulliak help with others reindeer
herds and families until they are ready or able to attract a mate. Note that in rare cases
Rangini females sometimes stay in Nulliak for their entire lives.
Entry Requirements: Be an initiated female.
Abilities: Follower of Nulliak.
Virtues: Obedient, Patient, Cautious.
Practice Spirits:
Gathering Spirits Hide in Snow 20. Find Healing Plant, Find Food
Plant
Reindeer Spirits Drive Sleigh 2W, Heal Reindeer 17, Drive Quietly
16
Disadvantages: Followers of Nulliak are not able to marry until they prove that
they know the skills required by a wife and attract a mate.
Cladina
The Doe
Cladina is the spirit followed by wives.
Entry Requirements: Be an initiated female who is married. Most female Rangini
stop their progress here.
Abilities: Follower of Cladina.
Virtues: Bold, Patient, Brave.
Practice Spirits:
Wife Spirits Shelter Children 10 to 10 W, Protect Family 10 to
10W, Keep Warm 2W.
Disadvantages: None in particular.
Arbus
The Leader Doe
Arbus is the spirit followed by those women who wish to take a leadership role.
Entry Requirements: Be an initiated female.
Abilities: Follower of Arbus.
Virtues: Stern, Motherly, Patient, Think of Others
Practice Spirits:
Leadership Spirits Commanding Bellow 19, Voices Carry 5 to 5W,
Convincing Speech 10 to 10W, Look At Me 7W
Disadvantages: Followers of Arbus must put the tribe before everything else.
Last updated February 19, 2004 old
site Last updated April 26, 2017
Glorantha and Hero Quest are trademarks of
Chaosium. Gloranthan material on
this page is copyright �2004 by Oliver D. Bernuetz. Glorantha is the creation of Greg
Stafford, and is used with his permission.
Email me at bernuetz@mymts.net
|